Discover basic networking
See addresses, routes, packets, payloads, and destinations become a working Teleporter journey.
First-person colony action
A first-person colony game where programming, networking, chemistry, and digital logic become visible working systems.
Credits Main Menu music — Pneumatix — Haiduceasca
Training Center · Drone terminal
Networking Made Easy
The technical packet transforms into the same idea in gameplay: source gate, destination gate, route, payload, and arrival.
See addresses, routes, packets, payloads, and destinations become a working Teleporter journey.
Build visible instructions for worker drones, then watch each programmed decision happen in the world.
Assemble atoms and materials from understandable parts and bring the reward back to the colony.
Connect visible logic gates, Half Adders, and Full Adders to understand how larger computer systems begin.
Follow visible electricity through switches, transistors, and logic gates instead of treating circuits like a black box.
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Current gameplay
Collect raw resources, turn them into useful inputs, place buildings, install modules, improve production, and stage units when their requirements are met.
Gather Biomass, Geysers, Water, Sand, Stone, and Rock. Move resources into storage, create construction and production inputs, place buildings and defences, then install modules and upgrades that expand what the colony can do.
Create visible block programs for movement, rotation, timing, variables, logic, resource and storage scanning, gathering, depositing, construction, and simple player-authored obstacle avoidance.
Use the Command Center to review resources, buildings, modules, upgrades and assembly, follow the Colony Starter Path, place structures or defences on the map, and read drone feedback.
Operate power, switches, transistors, logic gates, Half Adders, and Full Adders while visible electricity shows the circuit state and completed lessons unlock friendly mech options.
Use first-person movement and weapons against staged hostile NPCs, then bring unlocked Builder, Melee, infantry, and mech player variants back into field play.
Develop the colony in friendly multiplayer sessions and deploy one personal mini-drone per player for a top-down view, follow or stationary control, markers, and nearby-hostile alerts.
Progression routes
Focused progression scenes expand what players can do in the colony and in the field. Locked options stay visible with their requirements.
Complete practical routes and unlock editable helper programs for resource, storage, building, and avoidance tasks.
Complete material and module challenges that expand what constructed buildings can produce or do.
Operate transistors, logic gates, Half Adders, and Full Adders while visible electricity moves through the circuit.
Face staged hostile encounters and unlock additional infantry and mech player variants for field play.
Inside the systems
Current in-game captures from worker-drone programming, material challenges, and the visible electronics progression route.

The instruction canvas, execution program, live scans, cargo, and storage state stay visible while a drone is edited.

Approach a worker drone directly, open its program, and turn authored blocks into useful work.

Industrial consoles connect the first-person environment to practical colony systems.

Choose the correct proton, neutron, and electron recipe to complete a material challenge and earn a useful colony reward.

Later recipes ask for larger structures while keeping the target, current build, and reward visible in the scene.

A finished atom is assembled visibly above the terminals before its progression reward returns to colony play.

Use the base signal to control whether collector power reaches the output.

The AND lesson makes both input paths and their active output readable in the world.

The OR circuit demonstrates how either powered input can carry energy forward.

Visible current makes the NOT gate’s opposite output understandable without hiding the circuit.

Combine earlier components into a larger circuit where exactly one active input produces the answer.

Use XOR and AND behavior together to produce a sum and carry as the electronics route grows in complexity.