First-person colony action

Build a colony from inside the action.

A first-person colony game where programming, networking, chemistry, and digital logic become visible working systems.

  • Friendly multiplayer
  • Worker-drone programming
  • Circuits and unlocks

Credits Main Menu music — Pneumatix — Haiduceasca

First-person view of the worker-drone programming terminal Training Center · Drone terminal
COLONY ONLINE DRONE 01 FRIENDLY LINK
First-personColony action
BuildSystems and defences
ProgramUseful worker drones
UnlockField options

Networking Made Easy

Choose a destination. Build the travel packet. Teleport your robot.

The technical packet transforms into the same idea in gameplay: source gate, destination gate, route, payload, and arrival.

A real IPv4 network packet shown inside the Teleporter terminal The same network packet translated into a robot travel plan
01

Discover basic networking

See addresses, routes, packets, payloads, and destinations become a working Teleporter journey.

02

Discover basic programming

Build visible instructions for worker drones, then watch each programmed decision happen in the world.

03

Discover basic chemistry

Assemble atoms and materials from understandable parts and bring the reward back to the colony.

04

Discover basic computer architecture

Connect visible logic gates, Half Adders, and Full Adders to understand how larger computer systems begin.

05

Discover basic digital logic

Follow visible electricity through switches, transistors, and logic gates instead of treating circuits like a black box.

Rexdac is live

The colony is ready.

Create and confirm your account to get Rexdac free through August 20, 2026. Your download remains yours after the free period ends.

FREEUntil August 20

Windows download available now

Current gameplay

Make the colony work.

Collect raw resources, turn them into useful inputs, place buildings, install modules, improve production, and stage units when their requirements are met.

01

Build useful infrastructure

Gather Biomass, Geysers, Water, Sand, Stone, and Rock. Move resources into storage, create construction and production inputs, place buildings and defences, then install modules and upgrades that expand what the colony can do.

02

Program useful drones

Create visible block programs for movement, rotation, timing, variables, logic, resource and storage scanning, gathering, depositing, construction, and simple player-authored obstacle avoidance.

03

Command the colony

Use the Command Center to review resources, buildings, modules, upgrades and assembly, follow the Colony Starter Path, place structures or defences on the map, and read drone feedback.

04

Solve visible circuits

Operate power, switches, transistors, logic gates, Half Adders, and Full Adders while visible electricity shows the circuit state and completed lessons unlock friendly mech options.

05

Fight and unlock

Use first-person movement and weapons against staged hostile NPCs, then bring unlocked Builder, Melee, infantry, and mech player variants back into field play.

06

Play together and watch the field

Develop the colony in friendly multiplayer sessions and deploy one personal mini-drone per player for a top-down view, follow or stationary control, markers, and nearby-hostile alerts.

Progression routes

Discover a system. Bring back a real reward.

Focused progression scenes expand what players can do in the colony and in the field. Locked options stay visible with their requirements.

01

Training Center

Worker-drone programming

Complete practical routes and unlock editable helper programs for resource, storage, building, and avoidance tasks.

Drone brains
02

Module Unlock Center

Materials and building modules

Complete material and module challenges that expand what constructed buildings can produce or do.

Modules
03

Electronics Center

Visible electricity and mech options

Operate transistors, logic gates, Half Adders, and Full Adders while visible electricity moves through the circuit.

Mech options
04

Military Center

Combat and armory variants

Face staged hostile encounters and unlock additional infantry and mech player variants for field play.

Armory